The Animal Crossing GameCube wiki
Answers about the 2002 GameCube game, read out of the game's own code.
Pages
- Starting a town, and your first save The train, picking a house, every one of Nook's chores in order, and the exact thing that unlocks saving. It is earlier than you think.
- How your face is decided Rover's four questions: three index a table of eight faces, in a different order for a male and a female character, and the money one decides whether the table is used or the face is rolled at random.
- House upgrades and mortgages Every payment in order, why the house only grows once a debt is cleared, and whether the first loan is 19,800 or 17,400.
- Tom Nook's store upgrades The three sales totals behind Nook's Cranny, Nook 'n' Go, Nookway and Nookington's, what counts toward them, and why spending too fast wastes bells.
- The Able Sisters Mabel sells, Sable ignores you. It takes eight days to make friends with Sable, not twenty, and missing a day costs you nothing.
- Golden tools All four and how to get each. The shovel grows on a tree, the axe comes from Farley, and two of the tools you have read about do not exist here.
- Multiplayer The GameCube game had no online play and no split screen. What it did have, and how visiting a friend works on this site.
How this is written
This site is a port of the GameCube game, built from a decompilation of it. That means the spawn tables, prices, schedules and lookup tables the game runs on are readable, so the answers here are quoted from the source rather than reconstructed from playthroughs.
Looking for something else?
For getting the game running in your browser, see how to play and the control map. For questions about this site rather than the game, see the FAQ.